Wednesday, 2 October 2013

3dsmax to Unity export animation

3dsmax to Unity export animation

I'm having some difficulty exporting animated meshes from 3dsmax to Unity3d.
I've succeeded in getting transform animations to export ok, for instance
if something is moving. But animated parameters on something dont seem to
export, for instance the height of box. Here are my fxb export settings
I'm guessing they are losing this information when they are turned from
boxes to meshes and i must back the animations on manually somehow but I
have no idea how.

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